Hey guys,
We’ve put together a demo of the new version of Eufloria. This offers a part of what’s available in the full game. There have been massive changes to the game since the IGF version of Dyson that is available on this site, so please check it out! Full version coming soon!
ALSO
Rudolf made an AMAZING trailer for Eufloria and it’s up on YouTube! Man I LOVE this trailer. Check it out:
40 Comments
Playing it. Loving it. Thank you
Beautiful. Thank you for this. Looking forward to the official release tomorrow!
Very nice work!
Hmmm, there seems to be a problem where level 5 does not finish.
I took over the whole asteroid belt (without making and defensive trees – maybe that’s why) and the level doesn’t end.
Night Cabbage, it will be the defensive trees I am sure. I may remove that requirement and make them optional in the full release. Sorry about that!
Nice work indeed. One question though, will there also be a Linux demo soon, or where can I find it?
Is there to be a Linux release of the full game, as there is of the IGF version? And if not, how well does the game run in Wine?
We are intending to do a linux release yes – it won’t be there for the 20th but we will be working on it after the Windows version is out there. Not sure how long it will take – I may need to pull a few strings…
It’s a very fun game – I hope many people purchase it (I did)!
Thanks for the update Alex!
I’m salivating, as I wrote elsewhere. Pre-ordered. But, folks, what I *really* want is a native Mac version because I abhor eternally having to fumble with that punishment whose name is Windows
and I’ll for sure purchase again.
Greetings, Tom
Currently the intention is that if you purchased the Windows version (at least from us; we will see what can be done) then you’ll have access to the Linux version too. I don’t personally understand the logic of charging for each OS on a platform.
I find myself unable to play the demo. It takes around 125k of memory and the graphics are strange and sometimes not visible. I’m running Windows7 RC build 7100. probably an OS related issue.
pictures of graphical problems
http://i35.tinypic.com/28con5t.jpg
http://i38.tinypic.com/2dm5i1c.jpg
This is not limited to the latest demo either. I have gone and found my old versions of Dyson and they act much in the same way.
Preachieved, aren’t you, by chance, running the game on Intel integrated videocard?
Preachieved, look at http://www.dyson-game.com/smf/index.php?topic=409.0
Looks great, nerve wrecking times for the release?
You’ve done a great job!
José
Preachieved: I’m running Windows 7 and it works fine here. Make sure you have the latest DirectX updates and video drivers. It looks to me like you might not have enough video memory or some of the textures failed to load for some reason? Try right clicking on the Eufloria executable or shortcut and go to Properties -> Compatability, then disable desktop composition and see if that helps any. It might be possible for something like that to happen if an unsupported texture format is used by the game, but I dunno.
Thanks for all the help. I’ll start working on trying to fix it now that I have a starting point.
Yeah! It has come a long way since the original version
Looks and sounds beautyful and the gameplay has improved a lot (esp. ordering the seedlings around).
Things I would still like to see:
* scroll screen on edge with the mouse
* set waypoints, so that new seedlings auto-move to a target asteroid
* seedlings shouldn’t stop attacking the trees, after the first one was destroyed.
Congratulations on a very nice demo!
I think you’ve managed to balance how much to give away in the demo very well, can’t wait to get the full game.
Also a vote from me on the waypoints idea, though I suspect this isn’t the time for new features
French translation has many faults, but we understand. Will you help to correct them ?
For some reason, when I install the game, it doesn’t start up for me. I get a ‘don’t send’ error and that’s all. The screen doesn’t even go black. I tried to install in a different directory and download the demo again, but it didn’t work. I have a NVidia 5200fx, 1,25 GB ram, Intel Pentium 4 3.00 GHz. What could the problem be?
Just wanted to say that I use Windows 7 too and it works very FINE for me
I think the issues of the old versions have been fixed
I have a similar problem to Dinamis. The window appears, then a generic error message and it closes. (not inspiring confidence re: purchase, sadly)
I haven’t tried it on my laptop yet. Will do tomorrow.
Hey guys, if you are having a crash on startup, please try installing the Microsoft Visual C++ 2008 SP1 Redistributable Package (x86) and let us know if it works!
Thanks!
Alex
Got it working. Seems to be the nvidia drivers that were the problem. Thanks for the help everyone.
Loved the IGF build and pre-ordered on steam last week. I’ll wait for the full version
I guess if I love the windows version, I’ll have to buy it again for the Mac!
I really like the improvements you’ve made. There are still some things that bothered me though:
– The texts keep referring to a “manual” but I can’t find it. If it’s not included in the demo then you should remove those references.
– The flowers don’t seem to do much. Could you describe what they “enhance” and how much?
– It would be nice if we could have an “objectives” item in the menu that tells us our goals again.
– Often I wanted to zoom out further to move units from one edge of my empire to the other, but couldn’t.
– Sometimes my color is so similar to the enemy’s color that it’s hard to tell them apart. (dark vs light green, etc) I wish we still had the option to choose our own color.
– If I’m trying to select a certain percentage of seedlings from an asteroid and other seedlings are currently passing by, the count fluctuates and forces me to wait until they’re gone so I can make the selection accurately.
– After the seedlings have destroyed a tree, they all swarm at the opening. Defensive trees have cut my armies in half at times while they’re in this position. Please make the seedlings behave more intelligently.
– Several times I’ve wanted to cancel a movement command. Not sure how an option to do that would be made though.
– The new movement system is a great step forward, but it still takes a lot of clicking to gather seedlings.
I suggest we be able to mark asteroids as gathering points for seedlings. We could then specify a seedling threshold per asteroid making all new seedlings past the threshold move to a gathering point. Seedlings would choose their gathering points based on which point has the lowest count. If all the points are fairly close together in number, it will choose the nearest one.
Ctrl+click and/or mouse drag boxes to select multiple asteroids would also be useful.
Awesome demo, while the IGF demo was a great thing to play around with, this new demo feels a lot more like an actual game. Good job on that, can’t wait to play the full version later today.
The only thing I missed in this demo were the bird sounds (I think they were geese?) the seedlings made in the IGF demo. It added a lot to the surrealism! Sounded great when zooming to a planet with many seedlings, and it kinda built up tension when the seedlings went into fight and would just scream around.
Though, with or without them, the game’s cool!
> Hey guys, if you are having a crash on startup,
> please try installing the Microsoft Visual C++ 2008
> SP1 Redistributable Package (x86) and let us know
> if it works!
This was really needed to start the game. And now everithing works just fine
Oh, max nice demo! Waiting for full version… It it soon?
I just tried out the demo and I’m having the same problem as Preachieved. The thing is, I’m running on vista and my laptop is quite new. I believe my Intel integrated videocard is the problem.. Are there any ways to fix this?
We’re looking into this now. Fix might be a few days or so…
Sorry, Microsoft Visual C++ 2008 SP1 Redistributable Package (x86) didn’t do it for me.
I’m running this on a new install of Windows, and I’ve clearly messed something up as the old demo doesn’t work either (which used to work on the same setup).
I can’t install the demo at all! Once I click install it shows the two install bars for a second, then a black box flashes and it goes back to the install button where you specify the directory. I wanna play this game so bad! Any input would be appreciated.
My version of the demo crashes every five minutes after I start playing which is really annoying as I’m up to mission 4 and it’s taking longer than five minutes. Anybody know how to fix this. The error message just says eufloria has encountered a problem and need’s to close.
I tried the C++ fix but that didn’t work. I’m having the same problem as HELPeR.
I’m on a temporary system at the moment (waiting for my 9800GT so I can use my quad core) but this system is adequate enough to run all the newest games. Running XP SP2 32bit. Originally tried playing the demo through Steam however when it didn’t worked I tried here and still no joy.
For anyone running xp64 who’s having trouble getting the demo running, installing the Visual C++ 2008 runtimes for x64 won’t help. Install the 32bit runtimes as instructed earlier in this thread. This had me foxed for a while.
Cheers,
Dave
For those that have the issue when trying to install the demo and the black screen appears for a second and then the install stops (like HELPer above): You need to install dotnetfx.exe first google it and find the microsoft download center. After you install it, the install will work (If you look closely at the black screen on top, you can see that dotnetfx.exe is what it’s looking for.
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