Official Demo Next Week

Demo News
Hello all! With the Steam Pre-Order under way as well now (YAY 25% off!) I wanted to emphasize an important point:
The Official Demo has not yet been released!
I suspect that many people don’t realize that the current demo is the old Independent Games Festival showfloor build. Which is not really representative of the current quality of the game and all its new content, UI, play modes, AI, and tons of other things. (We are still very proud of the old demo though)
We will release an official demo soon, one that includes many of the improvements in how the game plays. This will most likely be on the day of the full commercial release.

Hope that clarifies things!



  1. ахет
    Posted 14/10/2009 at 17:07 | Permalink

    fucking steam? fucking windows?

  2. Alex
    Posted 14/10/2009 at 18:00 | Permalink

    Such language – Linux and Mac versions are going to have to wait a bit while we sort the Windows version out. It was always the main version of the game. Apologies if that offends you.

  3. Posted 14/10/2009 at 20:24 | Permalink

    As far as screenshots this game is unsimilar to something

  4. Posted 14/10/2009 at 21:57 | Permalink

    We are hoping it is unsimilar to most things! :-)

  5. John Croisant
    Posted 15/10/2009 at 08:11 | Permalink

    Eufloria seems very cool, I definitely hope there will be a Linux version soon. I would eat it up!

    Speaking of unsimilar… a friend of mine pointed me here because she thought Eufloria looked a bit similar to a small toy I made this past summer, called Droplet:

    Of course, Eufloria was in development a year before I made Droplet, and is totally different gameplay, etc. But I still claim that you guys went back in time and stole your idea and style from me! ;)

    (I am kidding, of course!)

  6. Posted 15/10/2009 at 09:34 | Permalink

    Looks like something I would enjoy for sure! Couldn’t get it to run even with Ruby installed etc. but I will give it another shot after we ship. (And have slept for a month)


  7. lon
    Posted 15/10/2009 at 14:31 | Permalink

    Is it only single player? can you play multiplayer or at least lan..

  8. Alex
    Posted 15/10/2009 at 14:33 | Permalink

    Single player only, sorry.

  9. Anon
    Posted 15/10/2009 at 16:33 | Permalink

    Has the game gotten any “deeper” since the current 1.20 demo? Are the graphics upgraded? I see potential in the old demo, but more details on what’s been improved would be helpful since we can’t try the new demo before preordering.

  10. Trevor
    Posted 15/10/2009 at 17:19 | Permalink

    I second Anon.

    The Steam screenshots look like it has been visually tweaked in terms of color and lighting. I also see a new visual indication of the types of seedlings being produced (i.e. tree types) at a planet when zoomed out.

    In terms of “deepness” Looks like there are 3 game modes: single campaign, skirmish, and an unlockable mode.

    There’s now a soundtrack with 2 hours of music.

    The UI seems about the same and the general gameplay seems unchanged.

    Any other changes you can confirm for us? Any new types of seedlings?

  11. Posted 15/10/2009 at 17:56 | Permalink

    Yes, much deeper. There is more balance, more strategy, more units, and new and improved AI. The levels themelves are much more diverse, and there are now all kinds o levelspeciic goals in the single player campaign, as well as the skirmish levels.

    Graphics are updated an improved in several ways, without losing the core of the underlying aesthetic. :-)

    Check the screenshots on the steam page if ya like, it should give you an idea!

  12. Posted 15/10/2009 at 18:01 | Permalink

    Btw the picture on this very blog post is actually an unedited ingame screenshot, with some text on it.

  13. Jeff
    Posted 15/10/2009 at 18:49 | Permalink

    Any plans to go on Xbox Live Arcade?

  14. Alex
    Posted 15/10/2009 at 18:51 | Permalink

    We’re not ruling anything out :)

  15. CMay
    Posted 16/10/2009 at 07:04 | Permalink

    Played the old Dyson 1.20 demo for the first time last week and enjoyed it. It did of course get boring very quick, because the gameplay wasn’t really refined in that experimental version. There was no real motivation to ever make the defensive trees except on one of the stages with 2 separate choke points and even then they weren’t necessary.

    I’m a sucker for plants, swarms of things and any game similar to Risk, so I’ve happily preordered it on Steam in hopes that it will successfully tap into the potential that the experimental demo showed. Would love to see achievements and leaderboards make it into the Steam version at some point, though. Defense Grid and Trials 2 SE are both games without multiplayer, but due to achievements and leaderboards there was a feeling of group participation.

  16. rath
    Posted 16/10/2009 at 16:00 | Permalink

    Great, now I already have bought it at D2D, when I could have got it from Steam like my other games, and even effectively lower priced…

    But well, guess I have to blame myself.

  17. Jackh69
    Posted 17/10/2009 at 16:27 | Permalink

    Pre-Purchase OK. :D

  18. Nero
    Posted 17/10/2009 at 20:28 | Permalink

    I don’t need to demo because I’ve played a few of the builds over the years and I’ve already preordered it. Very excited to see the changes and I love to support indie devs.

  19. Quitch
    Posted 17/10/2009 at 20:30 | Permalink

    Guys, if the current demo is really unrepresentative then you need to get a video up on Steam. You’re an unknown, the pre-order is tempting but with nothing to show me what I’m getting into my card stays in my wallet. By the time the demo comes out the pre-order is over and the impulse purchase factor is gone.

  20. FatBaron
    Posted 18/10/2009 at 11:05 | Permalink

    I second that. A video would clarify a few things. For example it could show differences to Dyson 1.2. What do you mean by “more balance, more strategy, more units”?

    Is there anything really new you can do? Are there automatic routes for example? Different types of seedlings you can choose from? Do you have the ability to sort through the seedling population on any given planet. That is choose fast seedlings as scouts and strong ones as soldiers and small and weak ones as workers? THAT would improve the game strategically.

  21. Alex
    Posted 18/10/2009 at 11:37 | Permalink

    We’re making a tralier video right now, and hoping to upload some gameplay soon.

    Automatic routes: yes, you can send from one asteroid to any other asteroid you can legally send to, and the seedlings will find their own way. The route is visualised for you. There is no waypoint/rallypoint system though.

    Different types of seedlings: There are two extra unit types although they’re not seedlings as such.

    Sorting: There is a sorting interface now, yes. You can choose seedlings with a high speed/energy/strength attribute and send only those seedlings.

  22. FatBaron
    Posted 18/10/2009 at 12:38 | Permalink

    Sorting is great. Can’t wait.

    Automatic routes sound like fun too. Not as much micromanagement chaos as it used to be.

    I strongly opt for a rallypoint system though – as I did long before in the forum. Especially on very large maps the sending and sending and sending of reinforcements is quickly becoming a nuisance as the real fight is happening 10 asteroids away.

    All in all. I WILL preorder. Would have bought Dyson too. It is just fun to play. My thanks.


  23. DeathByNukes
    Posted 18/10/2009 at 17:45 | Permalink

    You should really fix the screenshots on Steam and the one here. The JPEG artifacts are horrible.

  24. Posted 18/10/2009 at 18:51 | Permalink

    I found it great fun too (as I’m a control freak and you need to be to stay with it sometimes). Didn’t feel it was fair that other enemy seeds could travel millions of miles across an asteroid belt whilst I could only stay within the radius of the planet I was on, yet, illogically, the enemy weren’t any more advanced fighters concidering their travelling skills.
    Would be good if you could incorporate some good tricks or strategic fighting kwerks akin to that you may find out in space!! just to keep us on our toes regarding warmanship would be good – I’m more for the intellect if there is such a level in realtime games.

  25. Anon
    Posted 18/10/2009 at 23:58 | Permalink

    I’d love to be able to try an updated demo while still being able to take advantage of the preorder discount.

  26. Zedgar
    Posted 19/10/2009 at 01:39 | Permalink

    Hello together

    Find the Game simply cool…

    and the demo 120th version is much better than the 110th version…

    However, has noticed with the demo from the level 6 The KIE to schluss she surrenders if you umziegelst with approx. 3600 flight unities…

    Sorry of my Englisch



  27. FatBaron
    Posted 19/10/2009 at 06:44 | Permalink

    You mean the AI surrenders after being surrounded with 3600 seedlings?

    Didn’t know that. :-|


  28. FatBaron
    Posted 19/10/2009 at 12:21 | Permalink

    Nice Trailer (link in German).


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